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Wii Fit Making Exercise More Accessible?

Wii Fit Making Exercise More Accessible?

By Ouyang Dan on 29 June, 2010

I read recently in an issue of Family Circle Magazine (DON’T JUDGE ME!) (There was a fried chicken recipe I wanted to try out!) that “Japanese research” (could they be any more vague and list any fewer resources?) indicates that using a Wii Fit burns just as many calories as doing moderate exercise. There was [...]

Posted in accessibility, bodies, media and pop culture, technology, video games/gaming | Tagged accessibility, disability, disability movement, exercise, games, media and pop culture, pop culture, privilege, video games, Wii Fit

Subtitles in Assassin’s Creed II and Ubisoft’s Pledge

By Ouyang Dan on 27 December, 2009

I am somewhat of a gamer. I am not by any means an avid gamer or someone you should call up with questions. If you want a review of how easy a game is to play or how not confusing your controls are, I am your girl*. I am mostly a computer gamer. I like [...]

Posted in accessibility, feminism, intersectionality, media and pop culture, social attitudes | Tagged accessibility, feminism, media and pop culture, social treatment, video games

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